[TUT] Particle effects

Today let's play with particle effects, it's simple and give an good look to the script effects. Download the project here . As you probably know an particle effect (PTFX) in GTA IV is the effect of bullet impacts, water splash, explosions, fire, water fountain, weapons muzzle, sparks, etc.. They are almost everywhere in the game. In this video i show some interesting particle effects, take a look :) To call this effects we can use the following methods: START_PTFX START_PTFX_ON_OBJ START_PTFX_ON_OBJ_BONE START_PTFX_ON_PED START_PTFX_ON_PED_BONE START_PTFX_ON_VEH TRIGGER_PTFX TRIGGER_PTFX_ON_OBJ TRIGGER_PTFX_ON_OBJ_BONE TRIGGER_PTFX_ON_PED TRIGGER_PTFX_ON_PED_BONE TRIGGER_PTFX_ON_VEH As you can see we have two types of method, START and TRIGGER , the difference is that START will return an Particle Effect ID , and with this ID we have some control over the PTFX, we can stop the effect when we want for example, or change the particle effect Offset too. The TRIGGER will only call...