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GTA IV Superman script

Veja a versão  PT- B R  deste post  aqui This script will give to player some  Superman  powers like: Invencibility Fast sprint Heat vision Super wind blow Super strength Super melee attacks Lift and throw cars Use lamp poles as baseball bat Fly :) and more  Download *** if you want share or make videos of this mod, please use the following links as reference in description: http://gtaxscripting.blogspot.com/2013/09/superman-script.html https://www.youtube.com/user/taltigolt https://www.youtube.com/user/YeardlyDiamond1 http://www.youtube.com/user/indirivacua Thanks *** Other Superman models Superman mix by Quechus13:  Easy setup  ( mirror ) ( Source ) Injustice Superman with working cape by wapeddell:  Easy setup  ( mirror ) ( Source ) Man of Steel by wapeddell:  Easy setup  ( mirror ) ( Source ) Superman v1.0 by H1Vltg3: Not fully supported because it's a playerped mod ( Source ) Installation This mod goes with  .oiv ...

[TUT] Scripthook installation - Manual setup - GTA iV

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To manually install the ScriptHook we need to identify and copy some files. First download the Scripthook + ASI loader here Before start, make sure that you have installed: Microsoft .Net Framework 4.0 Microsoft Visual C++ 2010 Redistributable Package (x86) At least game patch 1.0.4.0 installed Source:  http://www.gtaforums.com/index.php?showtopic=392325 Let me explain  how it works : ASI loader is loaded by game because game "thinks" that is a normal dsound.dll file ASI loader loads any file that is in GTAIV.exe folder that ends with .asi (extension .asi) The ScriptHookDotNet.asi is loaded by the ASI loader  ScriptHookDotNet.asi loads the ScriptHook.dll file ScriptHook.dll loads any .net.dll, .vb or .cs file that is inside the Scripts folder Let's start with the ASI loader , in my mods its the file dsound.dll , it must be copied to GTAIV.exe file folder : We must do the same with the following files: NAudio.dll, ScriptHook.dll, ScriptHookDotNet.a...

[TUT] Camera control

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My knowledge about camera is limited, i will show in this tutorial what i know about cameras in GTA IV. Download the source code used here ( mirror ) First of all we have direct access to the actual active camera using the following object: Game.CurrentCamera With this object we can obtain useful info about actual active camera: Other way to obtain access to actual game camera is using this object: Game.DefaultCamera The problem with this object is that it disappear (= nothing) when an ped is set as targeted by player when player is unarmed, so, if you want use this camera be careful and make the Exists(Game.DefaultCamera) check before use. GET_GAME_CAM This native method will return the game camera, very useful when we need to find the actual game camera doesn't matter if we have a gun or not: Creating a camera To create a camera we need an object of type camera and we need to create a new instance of it: Now to see the view of this camera we need to Activate it: To demonstrate s...

Race day [W.I.P.]

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This is a first try to make a race script for GTA IV, i plan to use this script as base for my Death race script. The intention of this release is just let you test the actual script, so, if you find any error, bug or have a tip please comment in the comments section down there. At this moment the AI racers still very bad drivers :( Download : here ( mirror ) This mod was initially requested as a drag race script by  Kovács Péter The file goes with two races for airport, you can create or edit races (up to 100) *** If you want share or make videos of this W.I.P. please use the following link as download reference: http://gtaxscripting.blogspot.com/2013/09/race-day-wip.html *** Installation Copy all files from the zip file to your GTA Scripts folder (you need ScriptHook installed) files after copy the files from the zip to your GTA Scripts folder Hotkeys Press Insert to see the mods menu and select the Race day option   mod menu with the Race day option mod main menu with t...

[OFF] Imagine GTA V with this soft-body physics

BeamNG? Soft-body physics? GTA V? Yes baby, this is the subject, the incredible BeamNG physics for cars collision/soft-body damage and a dream to have this in a GTA game. BeamNG is the more precise soft-body simulation software/engine that we can try for free actually (i guess). The damage on vehicle structure and parts is incredible: Now imagine this feature + stronger chassis + stronger suspension + GTA IV video editor in GTA V? AMAZING... Unfortunately i don't think that we will have something like this in GTA V, mainly because GTA V will be released in September of this year and nobody said anything about more real car damage physics or something like that. Maybe in a next future we can have a GTA style game with this kind of reality for cars, this would be awesome. You can try the Free Tech Demo of BeamNG to have the feeling of a more real car damage, enter this site and click in TechDemo or just click here . This version goes with one map only for demonstration wit...

[TUT | REL] Simple menu class

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Some people asked to me to release or explain how to create my menu system used in scripts like Iron Man IV and my mods menu and i will release and explain how to use in this small tutorial. Download the source here ( mirror ) To use this method you need to add as existing item the Menuz.vb file First we need an object of the class Menuz , each menu need an object, so, if i want an submenu i need to create an object for him, in the object creation we must set the title of the menu, in this example i will create an menu and two submenus: Now we need to add the items , each item can have one optional image: Next step is call the Tick event that will draw the menu in a Graphics event: In a future version i will change this to native calls to avoid Graphics event use. Next step is show the menu using a hotkey for example: Now we need to check if user is controlling the menu , if user press Up/Down the menu keyDown event will change menu index and update screen, if user press Enter key...

Death race car - Vigilante 8 style [W.I.P.]

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[Work In Progress] Who played Vigilante 8  game series in PSX console? Very nice game, i spent hours playing shooting rockets and that pink thing that falls from sky ^^ This mod will try to bring something similar to GTA IV, actually it only have the miniguns working, but we already can fight some "AI" drivers: The idea is add almost all features from Vigilante 8 game, also some crazy cars and some tracks to destroy everything. Initially the project was called Death Race Car , but i will evolve it to add Vigilante 8 features in a separated mod. Death Race Car will have: Minigun Ejectable seats Detachable Tombstone (back part) And other things  that i cant remember now, this is the car: